Unity-Technologies का सार्वजनिक GitHub खाता कई प्रमुख प्रोजेक्ट्स और भाषाओं का संग्रह है। इसमें C#, C++, JavaScript और Mathematica जैसी भाषाएँ शामिल हैं। notable repositories जैसे ml-agents, UnityCsReference और FPSSample खेल विकास और सिमुलेशन में गहरी अंतर्दृष्टि प्रदान करते हैं।
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Unity C# reference source code.
इस रिपोजिटरी के लिए कोई विवरण प्रदान नहीं किया गया।
A first person multiplayer shooter example project in Unity
Post Processing Stack
Example content for Unity projects based on AR Foundation
High Level API Components for Runtime NavMesh Building
Unity Graphics - Including Scriptable Render Pipeline
Demo Project using the Universal RP from Unity3D
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Editor tool for viewing and debugging asset bundle contents before and after builds
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Visual Effect Graph - Samples Project
Automatic LOD generation + scene optimization
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
Fun 2D Stuff that we'd like to share!
Source code for the Unity UI system.
An efficient and versatile input system for Unity.
Unity Toon Shader
Streaming server for Unity
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Demo project using Addressables package
This repository contains various examples to use with the XR Interaction Toolkit
Additional tools for Visual Effect Artists
Visual Workflow Automation Tool for Unity.
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
इस रिपोजिटरी के लिए कोई विवरण प्रदान नहीं किया गया।
A collection of simple scripts to create 2D physics game, intended for giving workshops to a young audience
Author XR in XR
C++ Rendering Plugin example for Unity
WebRTC package for Unity
Experimental tools and libraries for reading and analyzing Unity data files.
GILES: A Runtime Level Editor for Unity3D
Plugins for mobile platforms to enable file downloads in background
इस रिपोजिटरी के लिए कोई विवरण प्रदान नहीं किया गया।
Example project for Unity 2020.1 Mesh API improvements
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
Examples of various Unity 2D Physics components and features.
[ARCHIVED] Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Visualizer for your Playable graphs
Smart camera tools for passionate creators
UIWidgets is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
A simple Animation Component that leverages PlayableGraphs
Unity UI Toolkit documentation code examples
The collection of samples in this repo use Unity Gaming Services in a Unity project to demonstrate live gaming operations.
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.
Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages. Please see README & link below for further details.
Repository for the Endless Runner Game Sample (Trash Dash)
इस रिपोजिटरी के लिए कोई विवरण प्रदान नहीं किया गया।
Editor script which implements an inspector for the BuildReport class
This is a sample project to introduce the use of UI Toolkit in Runtime
इस रिपोजिटरी के लिए कोई विवरण प्रदान नहीं किया गया।
SynthDet - An end-to-end object detection pipeline using synthetic data
Sample projects for the Unity.CharacterController package
This project demonstrates different cases when Unity has to break a batch while rendering.
इस रिपोजिटरी के लिए कोई विवरण प्रदान नहीं किया गया।
Unity remaster of the classic Sponza scene.
Inference Engine samples internal development repository. Contains example and template projects for Sentis package use.
A complete end-to-end demonstration in which we collect training data in Unity and use that data to train a deep neural network to predict the pose of a cube. This model is then deployed in a simulated robotic pick-and-place task.
URDF importer
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.
A dynamic, loose octree implementation for Unity written in C#
ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets
FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max
Pixel Perfect Camera
A sample showcasing a minimal implementation of a lobby experience using the Lobby and Relay packages.
इस रिपोजिटरी के लिए कोई विवरण प्रदान नहीं किया गया।
This package contains a bunch of examples, samples and queries to be used with Unity Search.
Robodash!
A demo with Unity DOTS and Unity Physics.
Repository for SIGGRAPH 2019 Animation Rigging workshop
Morgan - a VFX character from The Heretic, a short film made with Unity
This Unity package contains a virtual geometry solution for rendering a scene's static objects with a GPU-driven pipeline that supports triangle cluster LODs and two-pass occlusion culling at a triangle level.
This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline
A collection of working examples of Unity Gaming Services.
Unity Ads SDK for iOS
Obstacle Tower Source Code
This is a light weight product configurator framework that supports Visibility, Material and transform variants
A warehouse environment for robotics simulation in Unity.
Soft debugger client for Unity
Bagel Game is a full vertical game project that is specifically made to demonstrate how UI Toolkit can be used to create UI for 3D games. It covers World Space UI, Custom Shaders, Filters, Data Bindings, StyleSheets, Themes, Input System Integration, among others - all in a realistic fully functional game project.
This Unity Project is a demo of research work enabling parallelized Catmull-Clark subdivision on the GPU with adaptively-subdivided rendering.
A subset of CSS (specifically flex-box) re-implemented as a stand alone project for use primarily on mobile. Used by react-native
Cloud Code example modules to connect Unity Matchmaker with game server hosting providers.
A collection of reusable skills for AI coding agents — prompts, slash commands, and tools built for Unity workflows
Contrib repository for the OpenTelemetry Collector
A command line tool, developed by the CSE Consulting team, offering tools to export Unity Memory Snapshot files to database files and generate HTML reports.
Castle Core, including Castle DynamicProxy, Logging Services and DictionaryAdapter
इस रिपोजिटरी के लिए कोई विवरण प्रदान नहीं किया गया।
Sample Android project showcasing how to build a mediation adapter or custom event for the Google Mobile Ads SDK.
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new
इस रिपोजिटरी के लिए कोई विवरण प्रदान नहीं किया गया।
A crash-reporting system
Swift Package for UnityAds SDK
Unity-Technologies GitHub पर कई प्रकार के प्रोजेक्ट्स बनाता है, जिनमें गेमिंग और सिमुलेशन के लिए उपकरण शामिल हैं। प्रमुख प्रोजेक्ट्स में ml-agents और FPSSample शामिल हैं, जो मशीन लर्निंग और मल्टीप्लेयर गेमिंग के क्षेत्र में कार्य करते हैं।
Unity-Technologies मुख्य रूप से C#, C++, JavaScript, Mathematica, Objective-C और C जैसी प्रोग्रामिंग भाषाओं का उपयोग करता है। ये भाषाएँ उनके विभिन्न प्रोजेक्ट्स की विकास प्रक्रिया में महत्वपूर्ण भूमिका निभाती हैं।
हाँ, Unity-Technologies के सभी रिपोजिटरी सार्वजनिक हैं। ये GitHub पर उपलब्ध हैं और कोई भी इन्हें देख सकता है, जिससे उपयोगकर्ता उनके कोड और संसाधनों तक पहुंच प्राप्त कर सकते हैं।
RepoGuard के साथ Unity Technologies की निगरानी करें और जैसे ही एक नया सार्वजनिक रिपोजिटरी बनता है, सूचित हों।
इस खाते की निगरानी करें