Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Cocos2d for iOS and OS X, built using Objective-C
Cocos2d for Web Browsers. Built using JavaScript.
cocos2d-x for JS
CocosBuilder, the visual editor for cocos2d
3rd party extensions for cocos2d-iphone
Contains different cocos2d-x samples
Creator plugin to support C++& Lua in cocos2d-x
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cocos2d JavaScript test cases and games.
JSBindings generator for C++
cocos2d command line tool
Dependencies of cocos2d-x.
samples games & code snips for cocos2d-x
port cocos2d-x into c# based on XNA
documentation of cocos2d-x
Extensions and utility classes for Cocos2D-iphone
Repository of original V1 and V2 of Cocos2D-iphone
Player and "stub" for cocos2d
Includes different samples to be used with cocos2d
SpiderMonkey
Swift bindings for cocos2d-x
use CMake to build external 3rd party modules for cocos2d-x
CCBReader for CocosBuilder
cocos2d in JavaScript central repository
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GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
For full history commit logs of cocos2d-x
V8 building
The Objective-C flavoured version of migration-demo-x
Demonstrates -obj to -x project migration
The binary files for cocos2d-console
Dependencies of building cocos2d-x docs
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このリポジトリに関する説明は提供されていません。