BabylonJS is an organization on GitHub that hosts a wide range of public repositories primarily focused on game development and rendering. Their projects utilize languages such as TypeScript, JavaScript, C++, and Python. Notable repositories include Babylon.js, Spector.js, and BabylonNative, which support various aspects of using and enhancing the Babylon.js framework.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Explore and Troubleshoot your WebGL scenes with ease.
Community managed visual editor for Babylon.js
Build cross-platform native applications with the power of the Babylon.js JavaScript framework
Exporters for Babylon.js and gltf file formats
Build React Native applications with the power of Babylon Native
Exports From Blender to Babylon.JS in JSON / .babylon format
Main babylon.js website
Home of the community maintained Unity & Unreal exporters for Babylon.js
Extensions for Babylon.js
A place for public domain digital assets to use.
The Space Pirates game is a demo made to celebrate the Babylon.js 5.0 Release.
Source code for game tutorial written by capucat
Babylon.js's documentation website
Home of the Babylon.AR project
Babylon.js documentation page
Use this repo as a place to share your scenes and meshes
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The Havok Physics plugin runtime files (wasm and js)
Create Your Own Shader
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The JsRuntimeHost is a library that provides cross-platform C++ JavaScript hosting for any JavaScript engines with Node-API support such as Chakra, V8, or JavaScriptCore.
Babylonjs texture tools to generate pre-filtered environments and BRDF lookups
Space Pirates Demo with Babylon React-Native and AR.
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Set of web controls using babylon.js and the GPU to render their content in a hardware accelerated way
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UrlLib is a cross-platform C++ library that utilizes platform-specific implementations for URL-related functionality
A collection of sample code projects using Babylon Native to illustrate various scenarios
A repository of Babylon.js Demos
No description provided for this repository.
Independently maintained CMake build scripts for bgfx. Released under public domain.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Website for https://github.com/BabylonJS/Spector.js
Direct port of the Bullet physics engine to JavaScript using Emscripten
Website used to store documentation search engine
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Helper functions for CMake
AndroidExtensions is a C++ utility library for Android development
No description provided for this repository.
An Express.js implementation of our snippet server, capable of file system, in memory and azure blob storage deployment
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
V8 build scripts for Babylon Native Android
Babylon.js basic scene with typescript, webpack, es6 modules, editorconfig, eslint, hot loading and more. Will even make coffee if you ask nicely.
nengi+babylon template of a 3d shooter with client-side prediction and lag compensation
WebXR Typescript definition
BabylonJS builds several repositories on GitHub that cater to game development and rendering. Key projects include Babylon.js, a game engine, and Spector.js, which aids in WebGL scene exploration.
BabylonJS primarily uses TypeScript and JavaScript for its main projects, along with C++ for cross-platform applications, CMake for build systems, and Python for specific tools like the BlenderExporter.
Yes, all repositories maintained by BabylonJS on GitHub are public. This allows developers and users to access, contribute to, and audit the code and tools associated with the Babylon.js ecosystem.
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