Epic Games maintains a substantial public presence on GitHub, featuring a wide range of repositories that showcase their development efforts. The organization primarily uses C++, Python, TypeScript, C, C#, and Rust. Notable projects include lore, a next-generation version control system, and raddebugger, a graphical debugger for native applications.
Lore is a next-generation, open source version control system
A native, user-mode, multi-process, graphical debugger.
Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
Blender addons that improve the game development workflow between Blender and Unreal.
No description provided for this repository.
Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
The official Pixel Streaming servers and frontend.
A plugin for Unreal Engine 4 to expose simple controls for managing load screens.
Modifications to third party software used by UE4
Media Framework plug-in using the Video LAN Codec (libvlc).
No description provided for this repository.
No description provided for this repository.
Unreal Engine 4 plug-in that adds a text asset and editor for personal notes.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
No description provided for this repository.
Plugin for MotionBuilder that send data to Unreal Engine
Provide tools for users to express Coordinates in different Geographic Coordinates Reference Systems
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Media Framework plug-in for NewTek's Network Device Interface (NDI).
Plugin for Maya that send data to Unreal Engine
LiveLink Source for receiving JSON over sockets.
No description provided for this repository.
Unreal Engine 4 plug-in that demonstrates how to implement a commandlet.
Allows browsing all live UObjects in real-time.
No description provided for this repository.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Toolkit Integration in Epic's Unreal engine
C# SDK for Lore, a next-generation, open source version control system
No description provided for this repository.
JavaScript SDK for Lore, a next-generation, open source version control system
No description provided for this repository.
Unreal Engine 4 plug-in with hover effect components.
No description provided for this repository.
Go SDK for Lore, a next-generation, open source version control system
Python SDK for Lore, a next-generation, open source version control system
Unreal Integration based on tk-config-default2
Plug-in that implements the communication aspects of the McLaren demo at GDC 2016.
A tool for use with clang to analyze #includes in C and C++ source files
Example plug-in for the IWindowsMessageHandler API.
No description provided for this repository.
ML Deformer Data Generation Maya plugin
The Blackmagic Media plugin enables users to natively send SDI video in and out of Unreal Engine.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
No description provided for this repository.
Packages PySide2 for the Shotgun/Unreal integration
This repo contains the source code for the Unreal Pixel Streaming product on the Azure Marketplace.
No description provided for this repository.
No description provided for this repository.
No description provided for this repository.
Plug-in to provide access to live preview from Android camera in mediaplayer
No description provided for this repository.
Plug-in for the Philips Hue family of personal wireless lighting devices.
Media Framework plug-in for EXR image sequences.
No description provided for this repository.
The AJA Media plugin enables users to natively send SDI video in and out of Unreal Engine.
Media Framework plug-in using the Windows Media Engine API.
Epic Games builds various tools and resources on GitHub, including game development plugins and utilities. Their repositories focus on enhancing workflows between tools like Blender and Unreal Engine, as seen in projects like BlenderTools and LoadingScreen.
Epic Games utilizes several programming languages in their public repositories, primarily C++, Python, TypeScript, C, C#, and Rust. This diverse set of languages supports a wide array of projects, including game development and system utilities.
Yes, Epic Games's repositories are publicly accessible on GitHub. This transparency allows developers and enthusiasts to explore their projects, contribute to open-source tools, and understand the technologies behind popular games and platforms like Unreal Engine.
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