EpicGames在GitHub上拥有多个公共仓库,主要使用C++、C、TypeScript、Mathematica、C#和GLSL等编程语言。其知名仓库包括关于注册Epic Games账户的指南和Unreal Engine源代码的访问信息,以及PixelStreamingInfrastructure和MetaHuman-DNA-Calibration等项目,展示了其在游戏开发领域的贡献。
Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
Blender addons that improve the game development workflow between Blender and Unreal.
Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
此仓库未提供描述。
Modifications to third party software used by UE4
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
此仓库未提供描述。
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
此仓库未提供描述。
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
A tool for use with clang to analyze #includes in C and C++ source files
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
此仓库未提供描述。
EpicGames在GitHub上构建了多个与游戏开发相关的项目,包括Unreal Engine的源代码访问和PixelStreamingInfrastructure等工具。这些项目支持开发者提高游戏开发效率。
EpicGames的公共仓库主要使用C++、C、TypeScript、Mathematica、C#和GLSL等编程语言。这些语言支持其多样化的开发需求和项目。
是的,EpicGames的所有仓库都是公开的。任何人都可以访问这些仓库,查看源代码和项目文档,促进社区的合作与发展。